In what way does your media product use, develop or challenge forms and conventions of real media products?
In order for my music video and ancillary tasks to be successful, I looked at various existing media products and the many different forms and conventions that they use.
Different genres follow different forms and conventions, and as I was making an acoustic music video, I looked exclusively at the acoustic genre; this often included a character playing an instrument or singing, often isolated or run down locations, soft and slow paces editing and also slow camera movement. The video often focuses upon the main character and their feelings, for example, singing about a relationship or about a girl.
Examples of acoustic conventions could be:
I have chosen to use some of these examples in my product, such as weather, love, feelings, pictures and colour as I feel they represent my genre and what I am aiming for.
Although I am choosing to apply some of these conventions to my music video, I may also chose to subvert some of the usual forms and conventions of the genre. I maintained conventions such as the presence of sining and instruments, time passing (the date on the photo), a journey (physically and mentally), the weather and natural and ogranic imagery, and a boy singing about a girl and 'lost love', but I chose challenge acoustic narratives. In a lot of acoustic videos, there are fragmented narratives with flashbacks and references to the past, but I wanted to challenge this by producing a linear narrative. My narrative consists of my character sitting at home after his girl-friend left hm, but he then leaves the house and goes on a journey (mentally and physically) to try and overcome his heart-ache and to realise that you can be happy on your own. This is a very straightforward narrative, but I think it's very appropriate and still illustrates the boy's story and overcoming his struggle well.
Also, in most music videos in general, there are usually more than one character featuring in the video, but in my music video the only character is the boy; I chose this because I wanted to illustrate his feelings of loneliness and isolation, there are no other people in my video whatsoever so it shows that now the girl has left him he feels truely alone. This also leads onto my video's type-of moral, and how he eventually realises that he doesn't need other people to make him happy, and he can be happy on his own.
After, looking at different forms and conventions, I have also compared my product to succesful existing media texts.
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I also compared my ancillary work with existing products:
On my cd cover, like on the majority of cd covers I featured the artist, but I challenged this; although I featured my artist (like Joshua Radin did on the cover below on the left), I only showed my character from the back and facing away from the audience (Ben Howard did on his cover for 'old Pine', below on the right). This may make my character appear mysterious and may make the auience want to look into his music to find out more about him, or it could also connote that he is a shy character; as he is facing away, it may mean that he has something to hide, which may also intrigue the audience.



My poster, like my cd cover, shows the musician facing away from the audience, he is holding a guitar which makes it clear that he is the featured musician. The layout of my album advert shares a few similarities with that of the 'Noah and the Whale' advert; it shows clear titles that declare the name of the album and the artist's name, and below that is the important information about where you can buy/download the work of this musician.
As my products share similarities with existing, succesful products, I feel as though mine would be succesful too.